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 Post Posted: Sat Oct 29, 2016 10:21 pm 
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A very simple one here.
I'd like to see a change to a GK's PV stats.

Using a made up keeper :-

BANG G Banks 28 R 9 9 7 7 7 7 9 7 7 7 7 9 92 - 36 GK.

This would mean that the GKs PV stats replaced the stats for Sho, Mov, Hea and Vis rather than the current Agg, Tac, Jud and Vis. I just feel that Agg, Tac and Jud have bigger parts to play in the make-up of a modern GK than Sho, Mov and Hea.

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 Post Posted: Sun Oct 30, 2016 8:50 pm 
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Hi Bro (Ronem),

Tbh, its my own calculation however UE would be a java based game, with excel type breakdowns in terms of working out (In my opinion - I could be wrong) - They have never revealed this.
However alot of people know how to work max's out and as a result this is the only assumption i could come up with.

I do see you point, in regards to players only putting there own players in does make it alot more complicated.

In regards to your GK stats it is a good idea however i would choose different stats.

BANG G Banks 28 R 9 9 7 7 7 7 9 7 7 7 7 9 92 - 36 GK.
I feel these two stats highlights should be re-done - (Movement/Speed)
The main stats for me would be:
-Movement/Speed/Rushing Out
-Reflexes/Handling/Aerial Ability
-Distribution (Throwing/Kicking)
-Command of Area/Communication

What do you think on that?

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 Post Posted: Sun Oct 30, 2016 10:33 pm 
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MOV is off the ball movement. GK is the position that always moves toward the ball so I consider it expendable. HEA is a gimme to remove as is SHO.
I would still keep the current four GK stats but just in different positions to replace those I considered less key.

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 Post Posted: Mon Oct 31, 2016 8:38 am 
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With regard to your (Fadi) idea in confidence, I believe that players have different inherent levels of confidence. A blanket improvement under certain conditions would not sit with this.
I have had world class players who stubbornly refuse to move from 'OK' whilst others hover at excellent despite a lack of game time.
I see the international football feature as a fun add-on and would like it to be incidental rather than influential. All confidence issues are better left to team management.
As a related side issue, I recently loaned out a player who wasn't used at the borrowing club and returned to me with reduced stats and confidence. I would suggest that failure to reasonably maintain a loan player should result in a penalty on the borrower not the loaner.

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 Post Posted: Mon Oct 31, 2016 3:58 pm 
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Don't agree with the loan penalty if the player is being loaned it's because he's not good enough for first team why should the loaning team play a player if his ratings are crap some do loans as cover after selling
At the end of the day if you loan out a player it's your responsibility to recall him if he's not being used if you decide to leave him then that's down to you

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 Post Posted: Mon Oct 31, 2016 4:54 pm 
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liverpool wrote:
Don't agree with the loan penalty if the player is being loaned it's because he's not good enough for first team why should the loaning team play a player if his ratings are crap some do loans as cover after selling
At the end of the day if you loan out a player it's your responsibility to recall him if he's not being used if you decide to leave him then that's down to you


I loaned the player in answer to an appeal in the most wanted section. Do you not consider that courtesy extended should be repaid in kind?
If a manager borrows a player who becomes surplus to requirements then it's a simple matter to either terminate the loan or play the player in the reserves.
A player can drop if not selected for two consecutive weeks so it is not something that can be circumvented easily by the loaning manager.

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 Post Posted: Mon Oct 31, 2016 8:33 pm 
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i agree if you loan a player you should play him or return to parent club but at end of the day the loaning manager has full control of deal.

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 Post Posted: Mon Oct 31, 2016 9:13 pm 
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You are right, I should be pre-emptive and recall the player before he is dropped.

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 Post Posted: Mon Oct 31, 2016 10:22 pm 
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no you should recall him the 1st time he misses a game if thats what you expect from your loan deals

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 Post Posted: Thu Nov 03, 2016 10:45 am 
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Can we have injurie lengths to include the player getting back to 100% fitness? I had someone our for 5 or 6 weeks then I had to wait another 2 weeks before he could even go on the bench! Can this not all be built in?

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 Post Posted: Thu Nov 03, 2016 10:57 am 
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themouth1888 wrote:
Can we have injurie lengths to include the player getting back to 100% fitness? I had someone our for 5 or 6 weeks then I had to wait another 2 weeks before he could even go on the bench! Can this not all be built in?


Yeah I would prefer this. Injuries is the thing people dislike the most but obviously is all part of the game. This would balance it out a bit more so at least you know when they are back ready.

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 Post Posted: Sat Nov 05, 2016 8:24 pm 
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maybe worth exploring UE points to reduce injuries by x weeks or % as injuries can cost a team (and managers morale) if its long i.e. 3+weeks then recover time

On the other hand, a lot of managers don't build a squad and concentrate on 11 players only - i have 19 squad players and 5 subs players to cover any injury threat so if Ojamaa gets injured, Ojamaas brother steps up

ue points to reduce long term injuries would be welcomed though

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