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 Post subject: Turn 0
 Post Posted: Sat Jun 02, 2018 10:31 am 
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I'm campaigning for a turn 0 at the start of each season (in particular season 1).

The reasons are pretty clear, as it gives managers an opportunity to best utilise their team selection going in to their opening game.

In previous games, i have missed out on league titles by 1-2 points, with the eventual winner being on the better side of the turn 1 dice roll!

More recently, i am sitting 3rd in game 120 after winning four games on the trot, but losing the opening game!

I would like to see others get behind this and UE to implement going forward; albeit they were hesitant when this was pitched before. I don't see this being such a difficult thing to implement within the current parameters, but i could be wrong.

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 Post subject: Re: Turn 0
 Post Posted: Sat Jun 02, 2018 10:53 am 
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Not a bad idea in principle just a couple of things.

Wouldn't this result in season ticket prices being raised as it will add an extra week to our schedule?

It would give an extra week of pointless matches for most people, I wouldn't be keen on that.

I'm happy enough for it to remain the same as it is. Not ideal but for me the best of a bad bunch.

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 Post subject: Re: Turn 0
 Post Posted: Sat Jun 02, 2018 10:56 am 
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Has to be scrapped imo.

Just don't like it

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 Post subject: Re: Turn 0
 Post Posted: Sat Jun 02, 2018 10:58 am 
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Or just introduce it on season 1. Let managers do some deals and prepare their team selection and in the meantime UE can finalise the reports for turn 1; giving us a chance to field a half decent team!

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 Post subject: Re: Turn 0
 Post Posted: Sat Jun 02, 2018 10:59 am 
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themouth1888 wrote:
Has to be scrapped imo.

Just don't like it


Scrap the idea?

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 Post subject: Re: Turn 0
 Post Posted: Sat Jun 02, 2018 11:28 am 
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Yep, think it should be for every new season. I've lost leagues by 1 point in a couple of occasions over the years, with each occasion losing the first game of the season to a blind turn and that affecting the final outcome. Lost my first game of S3 in 119, could be crucial to promotion push. And I was away to a relegated side, where I would have played 5 at the back had I known what I was up against.

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 12:40 pm 
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arronpointon wrote:
I'm campaigning for a turn 0 at the start of each season (in particular season 1).

The reasons are pretty clear, as it gives managers an opportunity to best utilise their team selection going in to their opening game.

In previous games, i have missed out on league titles by 1-2 points, with the eventual winner being on the better side of the turn 1 dice roll!

More recently, i am sitting 3rd in game 120 after winning four games on the trot, but losing the opening game!

I would like to see others get behind this and UE to implement going forward; albeit they were hesitant when this was pitched before. I don't see this being such a difficult thing to implement within the current parameters, but i could be wrong.

When did turn 1 ever become a big factor in winning or losing the league? Not that you could have lost in any of the other 25 games?
Works all the same in my opinion.
What happens if you lose on turn 1 can people them ask for freibdkys before hand so they can get a team for the start of the season?

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 1:11 pm 
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fyffee wrote:
arronpointon wrote:
I'm campaigning for a turn 0 at the start of each season (in particular season 1).

The reasons are pretty clear, as it gives managers an opportunity to best utilise their team selection going in to their opening game.

In previous games, i have missed out on league titles by 1-2 points, with the eventual winner being on the better side of the turn 1 dice roll!

More recently, i am sitting 3rd in game 120 after winning four games on the trot, but losing the opening game!

I would like to see others get behind this and UE to implement going forward; albeit they were hesitant when this was pitched before. I don't see this being such a difficult thing to implement within the current parameters, but i could be wrong.

When did turn 1 ever become a big factor in winning or losing the league? Not that you could have lost in any of the other 25 games?
Works all the same in my opinion.
What happens if you lose on turn 1 can people them ask for freibdkys before hand so they can get a team for the start of the season?


I think it matters quite a lot when you lose the league by 2 points, and that team who won the league won the first turn, whereas you lost.

Just allow managers the opportunity to make best use of their team and tactics for the opening game! I don’t see how this would be perceived as ‘pointless’!

In the real world, teams have pre-season friendlies so why not in our fantasy world full of karma created aggressive speedsters with the vision of Pirlo?

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 3:01 pm 
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this would really only need to happen turn 1 season 1 as nobody has a clue what there squad will look like at that stage.
the rest of the seasons just tell everybody who your playing first game of new season on turn 26 ,ok players will change with rises but its still your pick and formation when doing team sheet

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 4:04 pm 
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LUKE wrote:
this would really only need to happen turn 1 season 1 as nobody has a clue what there squad will look like at that stage.
the rest of the seasons just tell everybody who your playing first game of new season on turn 26 ,ok players will change with rises but its still your pick and formation when doing team sheet


Still not picking a set up for a particular side though, nor the home/away tactics

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:08 pm 
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Would be cool to have that one week to start with, even if we didn't have a game just that week, but a to help prepare that little more for the season.

But how about this for an idea?

We have a 30 week season. It would pan out like this.

When a new game starts, UE add 4 randomised friendly matches for every team for their pre-season. Making it from 26 week season to a 30 week. This idea would add a real life hint to it and gives all managers that 4 turns prior to the start of the season to get the deals in for the season, try tactics and systems out. There is one thing that bugs me when a manager loses a match and goes 'I tried new tactics or a new system' unless your a complete newbie all managers should know roughly what works and what doesn't.
Yes it would cost more but i for 1 wouldn't mind paying a little more money for bit more time before the season begins to reshape the side ready for the off
2) Add much more realism to the game and 3) Season last longer with more games to it.
Look, i know a few won't agree with this idea because its me suggesting it (And my man muscles and that flake Fyffe never agree with any of my ideas anyway ;) :lol: but if you could look past that and think of the actual idea, what it would mean for each manager who starts a game and season, how much everyone can benefit and how much more competitive matches would be from the off and no excuses then about managers failing to win there blind turn on turn 1. i feel its a win win for everyone and yes a little more work for Ben, but at the price of a small increase for his work, so I'm sure he wouldn't mind.

Of all the ideas I've thought of this one has to be one of my faves. Could even be implemented as a trial run perhaps?

Thoughts?

PS - Aaron, tell the truth you've never been in any title running ;) ;)

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Last edited by Math on Sun Jun 03, 2018 6:37 pm, edited 1 time in total.

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:32 pm 
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Matthew M wrote:
Would be cool to have that one week to start with, even if we didn't have a game just that week, but a to help prepare that little more for the season.

But how about this for an idea?

We have a 30 week season. It would pan out like this.

When a new game starts, UE add 4 randomised friendly matches for every team for their pre-season. Making it from 26 week season to a 30 week. This idea would add a real life hint to it and gives all managers that 4 turns prior to the start of the season to get the deals in for the season, try tactics and systems out. There is one thing that bugs me when a manager loses a match and goes 'I tried new tactics or a new system' unless your a complete newbie all managers should know roughly what works and what doesn't.
Yes it would cost more but i for 1 wouldn't mind paying a little more money for bit more time before the season begins to reshape the side ready for the off
2) Add much more realism to the game and 3) Season last longer with more games to it.
Look i know a few won't agree with this idea because its me suggesting it (And my man muscles and that flake Fyffe never agrees with any of my ideas anyway ;) :lol: :D ) but if you could look past that and think of the actual idea, what it would mean for each manager who starts a game and season, how much everyone can benefit and how much more competitive matches would be from the off and no excuses then about managers failing to win there blind turn on turn 1. i feel its a win win for everyone and yes a little more work for Ben, but at the price of a small increase for his work, so I'm sure he wouldn't mind.

Of all the ideas I've thought of this one has to be one of my faves. Could even be implemented as a trial run perhaps?

Thoughts?

PS - Aaron, tell the truth you've never been in any title running ;) ;)


I like this idea, but maybe we could implement a sort of competition within those pre-season weeks. All teams are split in to 8/16 teams and you play each other knock out style.

Once you’re out you play standard friendlies. This way we have preseason type friendlies with a slight competitive nature. A bit like the emirates cup.

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:34 pm 
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Sorry i think that would be too complicated, lets keep it simple. Each manager has 4 randomised friendly matches, has that 4 weeks to do what he feels he needs with his side as regards to transfers, sales, scouting, tries tactics and systems all in that 4 weeks and then season starts with no excuses with plenty of preparation and time to assemble what he wants.

Don't over complicate it in my opinion.

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:37 pm 
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Matthew M wrote:
Sorry i think that would be too complicated, lets keep it simple. Each manager has 4 randomised friendly matches, has that 4 weeks to do what he feels he needs with his side and then season starts.

Don't over complicate it in my opinion.


Yes, but then managers will argue that this is a waste of 3/4 weeks unless there is an element of competitive football involved.

Maybe, we could utilise those first couple of weeks for European qualifying, for example

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:41 pm 
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instead of 4 random friendlies just have it as an international break we could arrange our own friendlies, very simple to add im to the present system im sure, i dont understand why the ue computer cant tell us who we are playing first game of the season, but then again it is another of the unrealistic things in ue at the moment.

ben needs to send out a questionnaire and get peoples feedback as that us the future of your game, as week 1 of the new season upsets a lot of people, i appreciate what you have done with the legends game etc but there are a lot more issues we need to rectify to make the game better and last longer.

its very good game as it is but it could be fantastic.

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:43 pm 
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arronpointon wrote:
Matthew M wrote:
Sorry i think that would be too complicated, lets keep it simple. Each manager has 4 randomised friendly matches, has that 4 weeks to do what he feels he needs with his side and then season starts.

Don't over complicate it in my opinion.


Yes, but then managers will argue that this is a waste of 3/4 weeks unless there is an element of competitive football involved.


They have 4 friendly matches. Some of these could mean playing against a mate, a bellend or a family member which can mean the 'competitiveness' you mentioned it may lack. Depending on how managers choose to see or use there 4 matches.

Alternatively managers can use these 4 matches to play any player throughout the 3 squads they possess. Trying out tactics, formations or whatever. So again its beneficial here also. I mean trying 4 different systems in each match before deciding on your system for the first game of the season.

Cant really put it more planer than that without repeating myself. Its a win win for everyone imo.

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:48 pm 
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FCPorto/Aberdeen119 wrote:
instead of 4 random friendlies just have it as an international break we could arrange our own friendlies, very simple to add im to the present system im sure, i dont understand why the ue computer cant tell us who we are playing first game of the season, but then again it is another of the unrealistic things in ue at the moment.

ben needs to send out a questionnaire and get peoples feedback as that us the future of your game, as week 1 of the new season upsets a lot of people, i appreciate what you have done with the legends game etc but there are a lot more issues we need to rectify to make the game better and last longer.

its very good game as it is but it could be fantastic.


Agree mate, this game could be from awesome to immense. Just needs a few more tweeks without over complicating it.

Remember the last questionnaire we had sent out? It still makes me laugh now ;) :lol:

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:49 pm 
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UNLESS .....................YOU had Play Offs

E.G The sides finishing in 3rd & 4th in the division played the sides in the Division above who finished 11th & 12th over 2 legs & a Play Off Final at a Neutral Ground.
Turn 27 & 28

You could also play FA Cup Finals Turn 27 and UEFA Cup & Champions League Finals week 28

International Team Final WEEK 29 & Play Off finals week 29

Charity Shield & European Super Cup Week 30.

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:51 pm 
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Jay wrote:
UNLESS .....................YOU had Play Offs

E.G The sides finishing in 3rd & 4th in the division played the sides in the Division above who finished 11th & 12th over 2 legs & a Play Off Final at a Neutral Ground.
Turn 27 & 28

You could also play FA Cup Finals Turn 27 and UEFA Cup & Champions League Finals week 28

International Team Final WEEK 29 & Play Off finals week 29

Charity Shield & European Super Cup Week 30.


How would this happen at the start of a brand new game? It couldn't.

Again i feel this would be over complicating what would be an easy introduction of pre-season matches. (See my idea a couple posts above)

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 Post subject: Re: Turn 0
 Post Posted: Sun Jun 03, 2018 6:51 pm 
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All other teams randomly generated Friendlies against either Managed sides or even better ROW Sides

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