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 Post Posted: Mon May 15, 2017 4:33 pm 
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The top 3 who has posted the most on the forum should get extra points lol

I am seating 3rd on the post ranks

:lol:

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 Post Posted: Mon May 15, 2017 5:34 pm 
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Your posts are made up of selling 5 aggression fullbacks and 7 speeds RF/LF's, not got a clue how you do it Mickey.... :lol: :lol: :lol:

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 Post Posted: Mon May 15, 2017 5:36 pm 
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Wheeling and dealing Ian son :D

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 Post Posted: Mon May 15, 2017 5:41 pm 
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mick3649 wrote:
Wheeling and dealing Ian son :D


Abusing and taking advantage :o :o :o

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 Post Posted: Mon May 15, 2017 5:55 pm 
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muscles4851 wrote:
mick3649 wrote:
Wheeling and dealing Ian son :D


Abusing and taking advantage :o :o :o



Get over it Mus UE have confirmed let it go or listen to the Frozen song "Let It Go"

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 Post Posted: Mon May 15, 2017 5:56 pm 
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:lol: :lol: :lol: :lol: :lol: :lol: :lol:

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 Post Posted: Mon May 15, 2017 6:03 pm 
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Karma is a decent addition. You gain by forum participation and anything that returns the forum to it's rightful place as the hub of the game is good.
Using them to reduce injury time is a really handy tool.

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 Post Posted: Mon May 15, 2017 6:24 pm 
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Agreed, reducing injury is a HUGE plus in my opinion! I can't say how many times I've lost interest in games due to injuries.

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 Post Posted: Mon May 15, 2017 7:23 pm 
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Love the injury one more and the fact we can add DEF MID and ATT


Brilliant one there Ben


Love these changes

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 Post Posted: Mon May 15, 2017 7:25 pm 
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I'm all for Karma! sounds like a great idea.

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 Post Posted: Mon May 15, 2017 7:38 pm 
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Like the idea of karma points. On the injury reduction, if i can reduce my players injury by 1 week thats great but ive just bought the top rated player thomas Muller in 117 had him 2wks and got injured for 1 wk but returned at 69% fit & 3 weeks later still only 84% so its literally a 5/6 week injury until he's fully fit! Can the injury time not be changed so that the amount of weeks out means just that? Then the player returns to at least a decent level of fitness so he can participate in the next game! Would rather muller had been out for 5wks then i use my karma points to keep reducing his injury knowing that when he's back i can then play him.

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 Post Posted: Mon May 15, 2017 7:48 pm 
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Another idea I have thought is when a players say Messi 104 38RF 9Spe gets injured for 5 weeks and I spend my Karma points on him to just for 1week to come back they normally lose stats like Spe and Sta and from 9 they go down to 8.

Now when they normally get back from Injury theres no Guarantee there sped will go back up to 9 again and that player loses Value and PV stat.

Anything that can been done about that Ben ?

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 Post Posted: Mon May 15, 2017 7:52 pm 
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I like this idea Ben as long as it is easy enough to manage your end.

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 Post Posted: Mon May 15, 2017 7:53 pm 
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I think it's already there, Mick. If Messi' s speed drops to 8 then you can spend 10 UE points to raise him back to a nine.

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 Post Posted: Mon May 15, 2017 7:59 pm 
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ronem wrote:
I think it's already there, Mick. If Messi' s speed drops to 8 then you can spend 10 UE points to raise him back to a nine.


But that's 100m for 10points and not my fault he got injured lol


That's wouldn't be fair I have to cough up 100m to get his back to 9 and imagine how many players will lose speed


Not a very good point if you look at it this way

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 Post Posted: Mon May 15, 2017 8:37 pm 
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Yeah this seems fine and rewards the people who put somthing into the forums on a day to day basis.

For me the injuries are more and more common so anything to cut down on them is fine. Can I also check to see if we can use this to aid recovery once not injured? I.f if a player is out for 7 or 8 weeks its another 3 before he is even near fit to start playing again. Can we use Karma to skip these weeks?

The adding a postion to a player could be mega!

I have a defender in 117 whos rotting in reserves that's a 39CF :lol:

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Last edited by themouth1888 on Mon May 15, 2017 8:41 pm, edited 1 time in total.

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 Post Posted: Mon May 15, 2017 8:41 pm 
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But you are asking for immunity from permanent loss of stats for your players. Surely we all accept that injury is part of the game and therefore that there is a possibility that an injury might cause such a drop?
I have long lamented the dumbing down of the game. There is always a call for more rises, less injuries, more scouted stars, more tip-offs. So UE have supplied plenty of extras. You can add RES to help prevent injury; you can boost speed; add GEN to avoid suspension but it still isn't enough because it costs and we should get it for free! They tell us the max values so that big boys don't spoil our fun but sadly others still get in the way and win the tombola.
Perhaps the time is ripe for different levels of games so that a manager can compete at a echelon at which he can get the challenge that he can cope with.

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 Post Posted: Mon May 15, 2017 8:42 pm 
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Rather have there stats the same injured or not and it could affect letting go of top players on the cheap and then they rises back up to there full potential and we lose out

Would like these to be added Injuried or not or sus the Stats should stay the same. If that helps

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 Post Posted: Mon May 15, 2017 8:45 pm 
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What does this mean Mark "echelon"


:lol:

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 Post Posted: Mon May 15, 2017 8:49 pm 
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I didn't want to use 'level' twice in the same sentence, Mick.

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