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 Post subject: Re: Proposed Game Change
 Post Posted: Fri Sep 09, 2016 6:05 pm 
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Even if you signed a trialist - Its not like you get 34PV 90 trialist's is it.
How many actual trialists are even worth over £1,000,000 for their max???
Were talking less than min sales here!

Yes there maybe a flaw to a certain sale but if it's there for everyone to do then why not.

If you are lucky/good enough to sign decent scouts and sell on for profit then surely that's the whole point of the game?

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 Post subject: Re: Proposed Game Change
 Post Posted: Fri Sep 09, 2016 9:33 pm 
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I think we should just give it a chance and see how it pans out, it's another idea UE have implemented and there is moaning again. Now those who moaned about not being able to sell players will now be able too, surely that's a good thing? I get that there is a risk of flooding, but in my opinion it's better to flood than keep it like it has been surely? UE will curb it when it needs or when the moans begin again.
I'm in agreed with Pezzer here.

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 Post subject: Re: Proposed Game Change
 Post Posted: Fri Sep 09, 2016 10:43 pm 
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Wolfsburg 117 wrote:
I think we should just give it a chance and see how it pans out, it's another idea UE have implemented and there is moaning again. Now those who moaned about not being able to sell players will now be able too, surely that's a good thing? I get that there is a risk of flooding, but in my opinion it's better to flood than keep it like it has been surely? UE will curb it when it needs or when the moans begin again.
I'm in agreed with Pezzer here.



Who's moanin?

It's giving an opinion and finding the best solution


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 Post subject: Re: Proposed Game Change
 Post Posted: Sun Sep 11, 2016 11:23 am 
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I am relative new to UE - 2 Seasons 117 and a few weeks in 112 with Arsenal

Just a few points to raise/consider.....

* Starting with 50UE and now changing the rules around what is worth what
* SA Effectiveness
* Cash sales / ROTW sales / Cash in general

There has been a lot of changes lately with the UE points being tweaked, SAs being modified and messi type scout finds, so I'm hoping you really work this out before you introduce the ROTW cash min sales as speaking to a few other managers, there is a lot of disappointed lately

HFG is a long haul game, but after putting in a lot of effort in the youths and reserves, only to find three scout finds replace my 1st team and it has completely reduced my effort/motivation and now I'm not sure I want to manage the reserves or youths - i made the decision to build three squads but wished i didn't and just went for 15 decent players as now i feel I'm miles behind in the 1st team race and i don't think my reserves and youths will ever make it to the 1st team as looking at the oa i might aswell look to the transfer market/scout finds

I have been extremely disappointed with the SAs and effectiveness and i can see no real improvement with the SAs being added so I'm really looking forward to comments about tweaking so this should correct the imbalance

Changing the UE points midway through is also concerning as I spent 10pts on leadership, now its worth 8points so i went 1 pot player short at the start to include the leadership SA

Cash issues, well a lot of people have been buying average > good players over the past season preying for a good EOS, only to find one 37LB/97oa in a scout find blows this all out of the water and worth 43m, if that was 1/10000 player then fair enough, but I've seen so many examples lately of 35PV/95oa+ through scouting which has ruined the transfer market, and also the smaller teams are majorly struggling now competing in the market as it seems POT players are awash in the top teams, some reporting to have 11-15pot players, which is shocking as i have 4-5pot players ! not sure why thats happened but the value of pot players are not where it needs to be considering we are still in season 2 and most players top teams are ages <27 so don't actually need to replace

I would rather you tweaked the overdraft rate for debt, or improve the min / max values of players to get us to work out the debt or directors loan / reduce directors confidence for cash than open up the ROTW work to min bids

just did the maths and if i sold my top players for min, these players don't or will never play for me, it would raise £15m so it wouldn't change the game too much or bring in too much cash, as once they have gone it would clear my debt and i would need to ensure i don't get back to -25m OD again - this is just swindon town, the bigger clubs will win in this, as they have a lot more better players with higher min values in reserve/youth so would potentially raise too much cash and I'm pretty sure they won't be buying any of my players with that cash so again, more thought required around solving the cash/scout issue in 117

just my two cents.....

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 Post subject: Re: Proposed Game Change
 Post Posted: Sun Sep 11, 2016 12:01 pm 
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This is an excellent post and addresses a lot of concerns shared by many.
I endorse your point that once a UE point price list is set for a particular game, it remains in place. I appreciate that UE are trying to achieve a better balance by changing things but it is also, to some extent, an admission that SAs are not as effective as we hoped.
I am also of the opinion that the HFG, UE's premium product, is not the place to be used as a testing ground for a tranch of new additions. 118 would have been the better platform as many 117 managers paid decent sums upfront and are now looking at a game which seems to be wandering.
I am not wholly critical of UE as changes are to be welcomed but if they had been added to 118, where we had been advised of their inception then we'd have known what we were buying into.

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 Post subject: Re: Proposed Game Change
 Post Posted: Sun Sep 11, 2016 10:05 pm 
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At the time 117 started Leadership was worth 10 points..... And now it's not, it's really not the end of the world.... In fact it just means you're now closer to adding LEA to someone else, if you felt the need.

There's a lot of 'mountain out of a molehill' stuff in this particular section of the forum.... I've come from a game that, in the whole time I was in it (20 years on and off), rarely changed and whose owners rarely listened to members who wanted change...... This game and the people/person that runs it are a breathe of fresh air...... cos at least they listen.


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 Post subject: Re: Proposed Game Change
 Post Posted: Sun Sep 11, 2016 10:31 pm 
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cwatson9 wrote:
At the time 117 started Leadership was worth 10 points..... And now it's not, it's really not the end of the world.... In fact it just means you're now closer to adding LEA to someone else, if you felt the need.

There's a lot of 'mountain out of a molehill' stuff in this particular section of the forum.... I've come from a game that, in the whole time I was in it (20 years on and off), rarely changed and whose owners rarely listened to members who wanted change...... This game and the people/person that runs it are a breathe of fresh air...... cos at least they listen.


Your missing the point slightly..... Change is a positive and welcomed! all opinions to help UE choose the right path is also welcomed. To make changes it must be tested from UE side before implementation rather than "suck it and see" or worse because 10 forum posters want it. To make fundamental game changes you should really poll the whole 117 entrants.

If I had the raw data I could instantly work out how effective SAs are etc so it shouldn't take too long to tweak and make it on par with pot after all I feel like I've wasted 24UE on SA.

The 10 leadership SA was I feel a massive decision at the start as it meant I couldn't get 2x pot players so feel slightly disadvantaged now as if I went two pot players then 8sa now, i would be in a better position. That's my point!

I would be annoyed if I paid £350 and then the rules changed midway through which changes the game. Tinkering mid game is not the right way to approach imbalance. Test it, then announce the tweaks at EOS so we can prepare etc

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 Post subject: Re: Proposed Game Change
 Post Posted: Sun Sep 11, 2016 10:36 pm 
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SwindonTown117 wrote:
cwatson9 wrote:
At the time 117 started Leadership was worth 10 points..... And now it's not, it's really not the end of the world.... In fact it just means you're now closer to adding LEA to someone else, if you felt the need.

There's a lot of 'mountain out of a molehill' stuff in this particular section of the forum.... I've come from a game that, in the whole time I was in it (20 years on and off), rarely changed and whose owners rarely listened to members who wanted change...... This game and the people/person that runs it are a breathe of fresh air...... cos at least they listen.


Your missing the point slightly..... Change is a positive and welcomed! all opinions to help UE choose the right path is also welcomed. To make changes it must be tested from UE side before implementation rather than "suck it and see" or worse because 10 forum posters want it. To make fundamental game changes you should really poll the whole 117 entrants.

If I had the raw data I could instantly work out how effective SAs are etc so it shouldn't take too long to tweak and make it on par with pot after all I feel like I've wasted 24UE on SA.

The 10 leadership SA was I feel a massive decision at the start as it meant I couldn't get 2x pot players so feel slightly disadvantaged now as if I went two pot players then 8sa now, i would be in a better position. That's my point!

I would be annoyed if I paid £350 and then the rules changed midway through which changes the game. Tinkering mid game is not the right way to approach imbalance. Test it, then announce the tweaks at EOS so we can prepare etc


I get that mate and I wasn't missing the point..... I haven't really been affected too much as I missed the start of 117 so guess you would have more grounds to be annoyed. I just like the responsive attitude UE Admin have.... Much better than where I came from.


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 Post subject: Re: Proposed Game Change
 Post Posted: Sun Sep 11, 2016 10:43 pm 
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I must admit just reading this has changed how I am spending my UE points. Staying away from too much spent on SA's

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 Post subject: Re: Proposed Game Change
 Post Posted: Mon Sep 12, 2016 12:16 am 
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I have to admit I'm enjoying the changes made, as a manager who's been around for a while I rarely get a big team, and thus stuck with small sides with full UE points at my disposal.

In the past the ue points havent gone far and the gulf between big sides and smaller sides remains huge.
Ok, some good managers can bridge the divide but many cannot and quickly drop out of the game.

This new system/structure has allowed manager of smaller sides a chance of competing as well as allowing a platform to have dialogue with larger sides in order to do deals that would be normally out of sight.

I do see some valid points in the above posts regarding implementing change during games currently running, however I am curious to if it has to happen by way of that any change has to be implemented system wide?!

Perhaps there is case of 'no choice' in the matter?!

Food for thought...

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 Post subject: Re: Proposed Game Change
 Post Posted: Mon Sep 12, 2016 9:57 am 
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Some very interesting points. The fact is UE are trying something so lets support that and see how it goes.

I agree 117 has been frustrating with the influx of scouted players that are better than most peoples first teams so that isn't nice for a lot of managers who have spent time building squads, however I guess it could have been those managers that found the players so its swings and roundabouts really.

As for the new points allocation and the fact that smaller teams no longer need to pay to save points I think smaller teams have a bigger advantage especially in a new HFG, hence why for interest I have taken a big team and small team in 118 (as 117 has bored me to death).

I understand the moans and understand what UE are trying to do, I am totally on both sides (not the fence) :lol:

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 Post subject: Re: Proposed Game Change
 Post Posted: Mon Sep 12, 2016 10:11 am 
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daveyh wrote:
Some very interesting points. The fact is UE are trying something so lets support that and see how it goes.

I agree 117 has been frustrating with the influx of scouted players that are better than most peoples first teams so that isn't nice for a lot of managers who have spent time building squads, however I guess it could have been those managers that found the players so its swings and roundabouts really.

As for the new points allocation and the fact that smaller teams no longer need to pay to save points I think smaller teams have a bigger advantage especially in a new HFG, hence why for interest I have taken a big team and small team in 118 (as 117 has bored me to death).

I understand the moans and understand what UE are trying to do, I am totally on both sides (not the fence) :lol:


Sounds like you work for United Nations Mr Rashford! Totally support UE making changes, and support in any testing required but not sure 117HFG is the best testing ground, maybe one season in newest game then implement it across the board

Keep up the good work UE! If I keep submitting my turn I'm happy, if I don't I'm not :)

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 Post subject: Re: Proposed Game Change
 Post Posted: Mon Sep 12, 2016 10:59 am 
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ronem wrote:
It's probably best if players get put on the list for £0 with the guarantee of a sale. They would attract a random bid between £0 and min but it might then involve a financial loss. That seems fair as the idea is to provide an outlet for the unwanted rather than a certain profit.


We will implement this, anyone put on the list for £0 will get a guaranteed bid between £0 and their min.

In addition if you put a player on the list for less than their min, there will be a chance of a ROTW bid, but not a guarantee.


SwindonTown117 wrote:
I am relative new to UE - 2 Seasons 117 and a few weeks in 112 with Arsenal

Just a few points to raise/consider.....

* Starting with 50UE and now changing the rules around what is worth what
* SA Effectiveness
* Cash sales / ROTW sales / Cash in general

There has been a lot of changes lately with the UE points being tweaked, SAs being modified and messi type scout finds, so I'm hoping you really work this out before you introduce the ROTW cash min sales as speaking to a few other managers, there is a lot of disappointed lately

HFG is a long haul game, but after putting in a lot of effort in the youths and reserves, only to find three scout finds replace my 1st team and it has completely reduced my effort/motivation and now I'm not sure I want to manage the reserves or youths - i made the decision to build three squads but wished i didn't and just went for 15 decent players as now i feel I'm miles behind in the 1st team race and i don't think my reserves and youths will ever make it to the 1st team as looking at the oa i might aswell look to the transfer market/scout finds


The scouting has been set to a much lower level for a few turns now. It takes time for the previously generated players to be picked up, but it should be noticeably lower from now on.

As well as managers being able to get some cash for players they couldn't otherwise sell, the ROTW speculative bids for players has been turned up temporarily, so hopefully 117 will have more balance soon.





The price of all the SAs has dropped by one or two points, largely with dual SAs in mind. The game has gone from a good number of players having their full allocation of Special Abilities, to very few having it. So there is a lot of room to upgrade players, and managers in 117 will have very limited opportunities to take advantage of the Dual SA option.

It does not mean that on reflection leadership, or any SA was over valued before. While we have listened to managers and made some adjustments, knowing what the SAs do, if used in the right way they are very powerful. Even more so now that players can have combinations of them.

Another reason the SA prices dropped was to make Potential relatively more expensive, and therefore rarer.

The UE point price list for 117, or any game is based on the first season, when a lot of teams have 50 points, and it was constant for that period. From season two onwards there are considerably less points available, and they are gained slowly throughout the season. Delaying the price change and dual SA option until the end of season wouldn’t have made much difference. You would get leadership 2 turns later, composure 5 turns later, and wouldn’t have the option to add a dual SA. I believe it is better for 117 this way.

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 Post subject: Re: Proposed Game Change
 Post Posted: Mon Sep 12, 2016 6:25 pm 
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If a player is placed on the list for £0 and was to then attract a bid from a real manager, would the RotW bid still be generated?

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 Post subject: Re: Proposed Game Change
 Post Posted: Tue Sep 13, 2016 9:28 am 
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ronem wrote:
If a player is placed on the list for £0 and was to then attract a bid from a real manager, would the RotW bid still be generated?


Yes.

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 Post subject: Re: Proposed Game Change
 Post Posted: Fri Sep 16, 2016 3:38 pm 
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This is a great idea.

1) You sale a player you no longer need
2) You get money you desperately need and get rid of wages
3) Your losing out as this player could of gone for millions instead his going for peanuts.
4) This way it doesnt flood the market too much.
5) Adds more players to scouted teams.

I dont understand why this is under debate?

I think to make it work it should be 1 player out of the 5 you list will get a guaranteed ROTW bid.

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