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 Post Posted: Sat Jun 16, 2018 11:24 am 
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Personally i like the karma player option as i tent to manage teams from the lower leagues so this helps along with the ue points.
Having all 10s as untrainable stats could be changed to one or two 10s per player or on a scale if you want a karma player with three 10s say 750 pts two 10s 500 pts one 10 250 pts or something simular .

Dont really care about the name aspect of it only lets not have duplicates at the end of the day its only a name

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 Post Posted: Tue Jun 19, 2018 2:43 pm 
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Thanks everyone for your thoughts.

Based on what I've read, an option could be:

Introduce a second, more expensive type of Karma Player, for 750 or 1000 Karma. Say Karma Player Gold. That players is as likely to get as many 10s as the current ones do.

Can't have a name that already exists in the game data (so legend names are allowed, as long as they aren't already in that game).

Automatically have added potential.


The standard Karma player option must have a name that is unique compared to the masters files, so no legends. Have less 10s and will be slightly worse than they currently are. Price remains the same.

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 Post Posted: Tue Jun 19, 2018 3:39 pm 
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Joined: Tue Nov 17, 2015 6:26 pm
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Admin wrote:
Thanks everyone for your thoughts.

Based on what I've read, an option could be:

Introduce a second, more expensive type of Karma Player, for 750 or 1000 Karma. Say Karma Player Gold. That players is as likely to get as many 10s as the current ones do.

Can't have a name that already exists in the game data (so legend names are allowed, as long as they aren't already in that game).

Automatically have added potential.


The standard Karma player option must have a name that is unique compared to the masters files, so no legends. Have less 10s and will be slightly worse than they currently are. Price remains the same.


A massive thumbs up from me, great idea.

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 Post Posted: Wed Jun 20, 2018 8:27 pm 
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Joined: Mon Sep 03, 2012 4:04 pm
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Location: London, UK
Admin wrote:
Thanks everyone for your thoughts.

Based on what I've read, an option could be:

Introduce a second, more expensive type of Karma Player, for 750 or 1000 Karma. Say Karma Player Gold. That players is as likely to get as many 10s as the current ones do.

Can't have a name that already exists in the game data (so legend names are allowed, as long as they aren't already in that game).

Automatically have added potential.


The standard Karma player option must have a name that is unique compared to the masters files, so no legends. Have less 10s and will be slightly worse than they currently are. Price remains the same.



Can you implement this from season 2 in game 120 to test or you going for Game 121?
Great idea btw

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 Post Posted: Fri Jun 22, 2018 11:50 pm 
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I'm new to the game and really don't like it. It won't stop me playing but I won't sign any of these players.


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 Post Posted: Tue May 14, 2019 1:34 pm 
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Am I right in thinking that none of these changes were added to Game 120.
And that it is still 350 points to create a Karma player?


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 Post Posted: Mon May 27, 2019 10:04 pm 
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Yes at present it is still 350 to produce/creare a Karma player!

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