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Gibby
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Posted: Sat Jun 16, 2018 11:24 am |
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Joined: Mon Sep 03, 2012 6:10 pm Posts: 664
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Personally i like the karma player option as i tent to manage teams from the lower leagues so this helps along with the ue points. Having all 10s as untrainable stats could be changed to one or two 10s per player or on a scale if you want a karma player with three 10s say 750 pts two 10s 500 pts one 10 250 pts or something simular .
Dont really care about the name aspect of it only lets not have duplicates at the end of the day its only a name
_________________ Blind acceptance is a sign of stupid fools who stand in line.
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Admin
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Posted: Tue Jun 19, 2018 2:43 pm |
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Site Admin |
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Joined: Thu Jun 14, 2012 2:44 pm Posts: 921 Location: UE Towers
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Thanks everyone for your thoughts.
Based on what I've read, an option could be:
Introduce a second, more expensive type of Karma Player, for 750 or 1000 Karma. Say Karma Player Gold. That players is as likely to get as many 10s as the current ones do.
Can't have a name that already exists in the game data (so legend names are allowed, as long as they aren't already in that game).
Automatically have added potential.
The standard Karma player option must have a name that is unique compared to the masters files, so no legends. Have less 10s and will be slightly worse than they currently are. Price remains the same.
_________________ The voice of Ultimate Europe...
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Math
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Posted: Tue Jun 19, 2018 3:39 pm |
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Joined: Tue Nov 17, 2015 6:26 pm Posts: 2619
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Admin wrote: Thanks everyone for your thoughts.
Based on what I've read, an option could be:
Introduce a second, more expensive type of Karma Player, for 750 or 1000 Karma. Say Karma Player Gold. That players is as likely to get as many 10s as the current ones do.
Can't have a name that already exists in the game data (so legend names are allowed, as long as they aren't already in that game).
Automatically have added potential.
The standard Karma player option must have a name that is unique compared to the masters files, so no legends. Have less 10s and will be slightly worse than they currently are. Price remains the same. A massive thumbs up from me, great idea.
_________________ Active Teams
Game 123 (EFG) - Bayern Munich Game 123 (EFG) - Notts County Game 124 (HFG) - Al Nassr
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Fadi
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Posted: Wed Jun 20, 2018 8:27 pm |
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Joined: Mon Sep 03, 2012 4:04 pm Posts: 667 Location: London, UK
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Admin wrote: Thanks everyone for your thoughts.
Based on what I've read, an option could be:
Introduce a second, more expensive type of Karma Player, for 750 or 1000 Karma. Say Karma Player Gold. That players is as likely to get as many 10s as the current ones do.
Can't have a name that already exists in the game data (so legend names are allowed, as long as they aren't already in that game).
Automatically have added potential.
The standard Karma player option must have a name that is unique compared to the masters files, so no legends. Have less 10s and will be slightly worse than they currently are. Price remains the same. Can you implement this from season 2 in game 120 to test or you going for Game 121? Great idea btw
_________________ Fadi Mazloum Botafogo G124 NEW PODCAST WEBSITE COMING SOON 07787560603 ⭐⭐⭐⭐⭐ ------------------- Real Madrid Game 43 - Champions League Winners - S2 Inter Milan Game 105 - Treble Winner S3 Santa Clara Game 108 - Doubles Winner S2
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StealthSquirrel
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Posted: Fri Jun 22, 2018 11:50 pm |
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Joined: Thu Jan 18, 2018 5:26 pm Posts: 1
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I'm new to the game and really don't like it. It won't stop me playing but I won't sign any of these players.
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George_Morehead
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Posted: Tue May 14, 2019 1:34 pm |
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Joined: Mon Apr 29, 2019 1:41 pm Posts: 3
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Am I right in thinking that none of these changes were added to Game 120. And that it is still 350 points to create a Karma player?
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Jay
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Posted: Mon May 27, 2019 10:04 pm |
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Joined: Mon Aug 27, 2012 7:29 pm Posts: 1006 Location: Enfield, London
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Yes at present it is still 350 to produce/creare a Karma player!
_________________ Oriente Petrolero - Game 124
Besiktas - Game 122
(07723) 676190 Happy to Help
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