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 Post subject: Karma - draft 2
 Post Posted: Thu May 25, 2017 10:49 am 
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Karma has been added to the game. It can be spent similarly to UE points, but gained gradually by being active in the game and forum.

Karma can be gained by:

1) Submitting an MDS (10 Karma)

2) Completing an agreed deal with another manager (1 per player transferred) (Not by selling a player via the transfer list or two a rest of the World club)

3) Using the ‘Charity Work’ action in the actions section (3 per action slot used). This is the equivalent of sending your players to visit hospitals. There is no morale or financial gain, just Karma.

4) Posting a message on the manager noticeboard (1) (unique/relevant messages only)

5) Whichever manager spends the most (or joint most) actions on 'Charity Work' gets an additional 30 Karma points.

6) The running and completing, or winning, of any player run competitions on the forum will gain you Karma. The amount will depend on the competition, email the office if you wish to do this.

7) You can use an Action slot to bet 10 Karma on the result of a league match. The odds will be (league position*2+ 8)/2. So betting on a first place team to win would win you 5 points. Betting on a 6th placed team would win you 10 points. Betting on a 14th placed team would win you 18 points. This can be done multiple teams per week and you can bet on yourself. The Karma bookmakers will give you credit, so you can place bets even if your current Karma score is 0.

The use do this select the 'Karma - Bet' option in the actions section, and enter the team you wish to bet on in the 'Player (SPS), Team Name (Loans)' column.




Karma can be lost by:

If a deal is arranged on the forum, and both managers post in the 'Confirmed Deals' section for that game, confirming the deal, it will be classed as agreed.

If one manager pulls out of the deal - the manager who has been let down can report it to the office by email, if they wish to. The manager who pulled out of the deal would lose 50 karma points. If a manager fails to write a deal down or does so wrongly they will have the opportunity to do the deal in the following turn.

Deals arranged by pm or whassap are unaffected, unless they are confirmed on the forum.

Please note this is just an option and you can arrange deals on the forum without doing this.





Karma can be spent on:

1) Reducing an injury by 1 week (40 Karma) (reducing an injury can only be done once per player, per week. Takes effect after this weeks matches so will not allow anyone with a 1 week injury to play this week)

To do this select the 'Karma - reduce injury by 1 week' option in the action section.


2) Reducing an injury by 2 weeks (150 Karma) (reducing an injury can only be done once per player, per week. Takes effect after this weeks matches so will not allow anyone with a 1 week injury to play this week)

To do this select the 'Karma - reduce injury by 2 week2' option in the action section.

* If a player has had his injuries reduced by more than 4 weeks there is a chance the injury reduction will fail.


3) Regaining lost confidence (100 Karma) (can only be done one the week that a player’s confidence has gone down)

To do this select the 'Karma - regain lost confidence' option in the action section.


4) Persuade a player not to retire (250 Karma) (can only be done on players under 37)

To do this select the 'Karma - delay retirement' option in the action section, once the player has announced his retirement.


5) Give an older player longevity (250 Karma) (less likely to lose stats at the EOS)

To do this select the 'Karma - longevity' option in the action section.


6) Create a personalised youth player (350 Karma)

To do this select the one of the 'Karma - youth player' options in the action section, depending on the position you him to be. Enter his initial in the 'ID' column, and his surname in the 'Player (SPS), Team Name (Loans)' column


7) Give a player the Def/Mid/Att special ability (1000 Karma)

When this is implemented, all Karma spend and UE Points spent, will be done in the actions section. This can't be done to goalkeepers.

To do this select the 'Karma - Def', 'Karma - Mid', or 'Karma - Att' option in the action section.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 10:52 am 
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A few proposals worth considering.


1) There is a more expensive option to lower an injury by 2 weeks, say costing 200.

2) If a player has an injury is reduced more than 3 times per season, there is only a 50% chance that subsequent injury reductions on him will work.

3) At the end of the season, teams who get relegated or failed to get promoted to the top division, get a Karma bonus of, say, 200.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 11:06 am 
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Could karma points be potentially traded for ue points?

Also could karma points buy DC? Say X amount for 5%. It would give those who can't work out max values a little bit of a chance if they could bid over max. And also I legends games (provided there is another) it would remove the lottery element for some, having the advantage of bidding over a players max. The only downside to game 119 ( for me personally) is the legends that are listed for max. 10 people all bid max then it's pot luck if you get him or not. Just an idea tho.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 11:13 am 
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Kazan118 Schalke119 wrote:
Could karma points be potentially traded for ue points?


No, want to them to be seperate things.

Kazan118 Schalke119 wrote:
Also could karma points buy DC? Say X amount for 5%. It would give those who can't work out max values a little bit of a chance if they could bid over max. And also I legends games (provided there is another) it would remove the lottery element for some, having the advantage of bidding over a players max. The only downside to game 119 ( for me personally) is the legends that are listed for max. 10 people all bid max then it's pot luck if you get him or not. Just an idea tho.


An interesting idea, happy to hear other thoughts. Everyone would start with 0 Karma so wouldn't be able to improve their DC early enough for the start of season bids, even if this was implemented.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 11:32 am 
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Admin wrote:
Kazan118 Schalke119 wrote:
Could karma points be potentially traded for ue points?


No, want to them to be seperate things.


Kazan118 Schalke119 wrote:
Also could karma points buy DC? Say X amount for 5%. It would give those who can't work out max values a little bit of a chance if they could bid over max. And also I legends games (provided there is another) it would remove the lottery element for some, having the advantage of bidding over a players max. The only downside to game 119 ( for me personally) is the legends that are listed for max. 10 people all bid max then it's pot luck if you get him or not. Just an idea tho.


An interesting idea, happy to hear other thoughts. Everyone would start with 0 Karma so wouldn't be able to improve their DC early enough for the start of season bids, even if this was implemented.


Yeah I was kinda thinking the points could be saved and then used for the start of a new game. So for example I could save all my points up, then if a new legends game started in the future or any new game for that matter. Use them then. Given the price of the legends it's not like it would create an unfair advantage as you wouldn't exactly be able to clean up in the transfer market. And even in a standard game. The option to save and use them for this would be available to everyone.

I also had an idea about being to create your own youth player. But thinking about it not sure how much extra work it would put on you. Say for example you saved up x amount of points. You could choose the age (16-21) and name of a youth player, and position def mid or att, then have attribute points to distribute amongst his stats. For example 800 karma points could but you 75 attribute points to distribute. 1000 80 points and so on. But it would probably need to be capped depending on what season your in. As no doubt you'd get people trying to create 40pv players, then throwing potential on them to get the rest of the stats up. Creating and unrealistic standard of player for a 1st season. But like I said I'm unsure how much work this would put on you. But would be cool for example to add my 5 yr old son to the game as a trialist. Just an idea though.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 12:23 pm 
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Karma will be per team rather than per manager.

Creating a player is interesting. Having 75 points to allocate would be tricky and time consuming to do. I really want options that the computer can handle by what is entered on the MDS. Ordering a trialist of a certain position is possible. Could be decent (stat's depending on the season), have good untrainables. Personalising the surname in this format is possible.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 1:13 pm 
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Hi Ben,

Would it be possible to use Karma points to swap a players SA? For example if a player came with Fla but his position more suited Res, Com etc then we could use Karma points to change this?

Thanks

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 1:18 pm 
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Admin wrote:
Karma will be per team rather than per manager.

Creating a player is interesting. Having 75 points to allocate would be tricky and time consuming to do. I really want options that the computer can handle by what is entered on the MDS. Ordering a trialist of a certain position is possible. Could be decent (stat's depending on the season), have good untrainables. Personalising the surname in this format is possible.



Awesome, that would be good as well.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 2:50 pm 
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Really like the idea of creating a youth player very interesting!

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 4:50 pm 
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I like the idea generally but wouldn't want it over done re changing SA's etc.... we are trying to recreate the concept of managing a football club here not playing dungeons and dragons where magic potions can turn a snake into a lion (thats a guess, as I have never played dungeons and dragons but you get my point).

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 5:07 pm 
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thegulls wrote:
I like the idea generally but wouldn't want it over done re changing SA's etc.... we are trying to recreate the concept of managing a football club here not playing dungeons and dragons where magic potions can turn a snake into a lion (thats a guess, as I have never played dungeons and dragons but you get my point).


I feel the same about being able to make a player able to play all 3 positions. But if the majority go for that. Then I will too, but we're at an ideas phase so far. Nothing's set in stone. I'm sure lots of people have lots of ideas so would be good to hear some more.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 5:10 pm 
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Glentoran wrote:
Hi Ben,

Would it be possible to use Karma points to swap a players SA? For example if a player came with Fla but his position more suited Res, Com etc then we could use Karma points to change this?

Thanks


I think thats covered with UE points.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 7:44 pm 
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Kazan118 Schalke119 wrote:
Could karma points be potentially traded for ue points?

Also could karma points buy DC? Say X amount for 5%. It would give those who can't work out max values a little bit of a chance if they could bid over max. And also I legends games (provided there is another) it would remove the lottery element for some, having the advantage of bidding over a players max. The only downside to game 119 ( for me personally) is the legends that are listed for max. 10 people all bid max then it's pot luck if you get him or not. Just an idea tho.



This is where the game has gone nuts. Previously, it was possible to work out to the pound, a player's max which enabled those who could, to get a star or two in early.
Several lads bleated so it got changed so that every player had an individual value that made it tough to do more than make a reasoned estimate of a player's max. This still didn't guarantee everyone an equal share so we have turned it into a safe, soft-play area where we get told the max values and wait until our expertise is rewarded by a lucky dip.
So I'm a bit puzzled that we should try our best to stifle anybody being competitive through their own effort or intellect BUT we should allow managers to give themselves an advantage because they post more drivel than anyone else. Ridiculous!

I fully accept that many don't like any other managers having the ability to grab an advantage so I wish to state that I find it unfair that any sales or swaps are done without me being given first option. If UE could attend to this immediately then I would be grateful. (Equally ridiculous!)

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 7:46 pm 
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Terry had it right. Don't put the big name players up for max. Put them up a few million short of max so that nobody gets a bargain but let there be some sort of competition. This is still a competition, isn't it?

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 7:53 pm 
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Creating your own triallist is already possible.
When Foz left game 117, I asked UE to create a player in his honour as he'd been a long-time mate of mine in the game.

FOZM M Foster 19 R. 8 8 8 7 9 8 9 8 10 7 4 5 91 - 34 CF/ TM

Here he is today. Thought Foz was gone permanently but Ed Sheeran was at No 1 longer than Foz's absence from the game.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 8:10 pm 
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ronem wrote:
Kazan118 Schalke119 wrote:
Could karma points be potentially traded for ue points?

Also could karma points buy DC? Say X amount for 5%. It would give those who can't work out max values a little bit of a chance if they could bid over max. And also I legends games (provided there is another) it would remove the lottery element for some, having the advantage of bidding over a players max. The only downside to game 119 ( for me personally) is the legends that are listed for max. 10 people all bid max then it's pot luck if you get him or not. Just an idea tho.



This is where the game has gone nuts. Previously, it was possible to work out to the pound, a player's max which enabled those who could, to get a star or two in early.
Several lads bleated so it got changed so that every player had an individual value that made it tough to do more than make a reasoned estimate of a player's max. This still didn't guarantee everyone an equal share so we have turned it into a safe, soft-play area where we get told the max values and wait until our expertise is rewarded by a lucky dip.
So I'm a bit puzzled that we should try our best to stifle anybody being competitive through their own effort or intellect BUT we should allow managers to give themselves an advantage because they post more drivel than anyone else. Ridiculous!

I fully accept that many don't like any other managers having the ability to grab an advantage so I wish to state that I find it unfair that any sales or swaps are done without me being given first option. If UE could attend to this immediately then I would be grateful. (Equally ridiculous!)


It's just an idea, Mark. Chill out lol. I was mearly pointing out it could work in favour of everyone. Even if it was brought in, you'd still have to use a certain amount of skill to work out a rough idea of the max. And how much you can go over. It's not just something that can be used for bidding on scouted player's. It could be used for example in a hard format game. Where big clubs are selling off players to reduce there debt. Having the ability to bid over max would give you an edge in the transfer market. As let's face it. A lot of players in these games go for max in the first few turns of season 1. But again it's just an idea.

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 Post subject: Re: Karma - draft 2
 Post Posted: Thu May 25, 2017 8:38 pm 
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iancathcart1984 wrote:
Really like the idea of creating a youth player very interesting!


Me to, this is another genius idea.

BUT I am worried. A lot of changes have happened and are happening, could this be a bit to much to soon?

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 Post subject: Re: Karma - draft 2
 Post Posted: Fri May 26, 2017 9:27 am 
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Mark, I agree in principle with most of what you say but I have to point out that the whole argument of the system for working max values is nonsensical in all fairness...
One simply had to find a player of the same age, oa and pv and it was there for anyone to take advantage of.

Yes, a lot of people didn't catch on or wasn't aware of this, but many were and in later games such as 110 onwards, most new the values and the 'skill' factor was lost... UE adding a new variable to randomize this was a master stroke in my opinion.

There was a lot of frustration from new managers though or relatively new ones that in every game certain managers would almost always get the best rotw players and making the game unfair or boring, I could kind of understand their greviences.

I'm not a fan of the new way of putting players who's value is over 50m to be up for their exact max value, just put them up for 50m and let a bidding war take place, it'll add much more fun and interest.


Back on point regarding Karma, as a major contributor to the forum in regards to number of posts, I truly hope UE does NOT award points for every post!
A far better idea is selected posts earn points and running and participation of side games on the forum.

Love the rest of the idea especially reducing the duration of an injury with karm! 2 week reduction for a 3 times the amount of karma is certainly one I would champion.

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 Post subject: Re: Karma - draft 2
 Post Posted: Fri May 26, 2017 2:59 pm 
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DarthFritzl wrote:
Mark, I agree in principle with most of what you say but I have to point out that the whole argument of the system for working max values is nonsensical in all fairness...
One simply had to find a player of the same age, oa and pv and it was there for anyone to take advantage of.

Yes, a lot of people didn't catch on or wasn't aware of this, but many were and in later games such as 110 onwards, most new the values and the 'skill' factor was lost... UE adding a new variable to randomize this was a master stroke in my opinion.

There was a lot of frustration from new managers though or relatively new ones that in every game certain managers would almost always get the best rotw players and making the game unfair or boring, I could kind of understand their greviences.

I'm not a fan of the new way of putting players who's value is over 50m to be up for their exact max value, just put them up for 50m and let a bidding war take place, it'll add much more fun and interest.


Back on point regarding Karma, as a major contributor to the forum in regards to number of posts, I truly hope UE does NOT award points for every post!
A far better idea is selected posts earn points and running and participation of side games on the forum.

Love the rest of the idea especially reducing the duration of an injury with karm! 2 week reduction for a 3 times the amount of karma is certainly one I would champion.


This is the only part I don't agree with you with.

More posts posted, post forum participation there will be. If a manager thinks something is drivel then just avoid it, don't post, many others will post. Meaning the forum will be busy.

If you reward some sections then it will just make those sections busy and then others d.e.a.d. The whole point of the posting points is to let the forum flourish all over again. For example why shouldn't those managers that spend hours doing their club thread get points for their hard work? It's not mine or your bag, but they should still get rewarded for the time they put in. That more than likely take more work than anything on the forum.

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 Post subject: Re: Karma - draft 2
 Post Posted: Fri May 26, 2017 3:10 pm 
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Perhaps a happy medium is for ue to offer a moderator for each games forum, that moderator would have the power to delete posts if they are literally just trying earn points by simply posting a one word reply or an emoji etc...

I'm all for anything that improves the game, forum or even WhatsApp chat, providing that it is fair and a level playing field for all.

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