Think this is all of them, brief description, hope it helps. Players can have 2 sa. The negative ones can be removed with 5 ue points. If a player has 2 SA you can change one of the for a new one using UE points, just let UE know when you do it:
Special Ability for a player - Leadership 8pts
Special Ability (Flair, Composure, Goal Scoring Instinct, Determination, Resilience) 6 Pts
Special Ability for a player (Free Kicks, Gamesmanship, Character, Gentleman) 3 Pts
Leader - natural leader, very rare, will drive the team
Flair - crowd pleasing tricks and moments of magic
Composure - calm/more time on the ball
Goal Scoring Instinct - fox in the box, right place right time Determination - doesn't give up
Resilience - highly resistant to injury
Free Kicks - more likely to score from free kicks
Gamesmanship - plays up to ref/cheats/dives to win free kicks etc
Character - helps boost team spirit and morale
Gentleman - rarely gets booked
Following can't be bought with points:
Versatile - can play anywhere def/mid/att
Att/Mid/def: can also play in the stated area (e.g mid player with att can play mid and attack)
Experience - more aware of the strengths and limitations of themselves and the opposition, and can read the game better than most of their younger team mates.
Loyal - loyal to the team and will give a bit more (goes if transferred)
Height - really tall
Long Throws - can do long throw ins
Injury Prone - gets injuries
Ego - players have no doubt at all in their ability, if any manager is foolish enough not to select them in the team they will not hide their anger at having to work with such idiots.
Social Drinker - likes a drink (not known how this will affect the player yet)
Disruptive - If disruptive players are in the team and playing well they might not cause any problems. Maybe.
_________________ Udinese 117 (S4 Ryan Wilson Cup Winners) Piacenza 119
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